Fan Art project for further study. Sculpted in Zbrush, Textured in Substance Painter, and Rendered in Marmoset Toolbag. The character is based on Divine Leliana in Dragon Age Inquisition, the robe design is from one of the game's mods. The velvet material is done thanks to this video: https://www.youtube.com/watch?v=7Ls_nOPcFp4.
The main purpose of this study was to understand the full workflow of creating a character with a complete set of UV maps, retopology, and texturing. Setting the shaders in Marmoset was pretty difficult but I managed to overcome the problem.